And… in my never-ending quest to adapt the best
possible rules for Star trek ground actions, I have been tinkering with the
Five Parses family of inter-compatible games to see what I can make work. Now,
I think I have finally got it figured out. I am using the Five Parsecs: Bug
Hunt rules as the core, but adding the Encounters section from Salvage Crew,
and the three new mini expansions Officer Down, Patrol Missions, and Salvage
Missions.
Five Parsecs From Starfleet
Being
an adaptation of “Five Parsecs From Home” for the Star Trek Universe.
Generate the characters as per Five Parsecs: Bug Hunt. These rules will also be the foundation for
the various teams that accompany the characters on their missions.
Within the context of Starfleet, there are only two
ranged weapons that seem omnipresent, the ubiquitous phaser and phaser rifle. Bug Hunt presumes two kinds of pistols
and six variety of rifles, as well as two support weapons. To reconcile this,
we can assume different people have skills with their phaser pistols and rifles. Maybe Jeff shakes a lot so he doesn't shoot as effectively or as far as Patricia; he counts as having a "colony rifle" while she has a "combat rifle." And the melee weapons are really just degrees of unarmed skill; both Spock's nerve pinch and Kirk's double-handed overhead swing could be a good "power claw" equivalents. So, for simplicity's sake, record what the character is equipped with. and simply represent it with a phaser pistol, or a phase rifle, or good old-fashioned clenched fists!
To reflect the various duties a Star Fleet crew might
be required to engage in, roll on the following table to determine the Mission Assignment:
2d6 Mission Assignment
2-3 Bug
Hunt
4-9 Salvage Mission (optionally, use the old Salvage
Crew instead)
9-11 Patrol
Mission
12 Officer
Down
Using
Salvage Missions with the Bug Hunt rules:
For “story” purposes, a Salvage Job should be
labelled “exploration mission.”
Create the Combat Team as described on Page 11 of Five Parsecs: Bug Hunt. During the Play out a tabletop battle phase of the
Campaign Turn, generate the Encounter as described on page 6 of Salvage Missions, starting in the second
section labelled Determine Opposition.
Each non-Contact
Point Of Interest cleared adds +1
Rep.
Credits are earned normally
Using
Salvage Crew with the Bug Hunt rules:
For “story” purposes, a Find should be labelled an “exploration mission,” and a Contract should be labelled a “security
mission.”
Create the Combat Team as described on Page 11 of Five Parsecs: Bug Hunt. During the Play out a tabletop battle phase of the
Campaign Turn, generate the Encounter as described on page 49 of Salvage Crew.
Each Point Of
Interest cleared adds +1 Rep.
The Karyllian
Stand-Off option is always used. There is no limit to the number of Enemies
that can be encountered. Only Large Bugs,
Haywire Robots, Vent Crawling Alien Critters, and Ripper Beasts will attack other Enemies. All others will gang up on Our Heroes.
Using
Patrol Missions with the Bug Hunt rules:
Create the Combat Team as described on Page 11 of Five Parsecs: Bug Hunt. During the Play out a tabletop battle phase of the
Campaign Turn, generate the Encounter as described on page 4 of Patrol Missions.
Each Patrol
Mission adds +1 Rep.
Using
Officer Down with the Bug Hunt rules:
An Officer Down
Mission Assignment uses only the Major
Characters of the Campaign. During the Play
out a tabletop battle phase of the Campaign Turn, generate the Encounter as
described on page 6 of Officer Down.
The Major Characters are considered
to be Deputized. The two local helpers described on page 5 of
Officer Down are available if
desired.
Each Officer
Down encounter adds +2 Rep.
Five Parsecs From Home and the supplements are available here.
If you have enjoyed this rules adaptation, you may download it for free here.
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