Saturday, May 16, 2020

Bold Brigands Beaten

So y'all know that Anasdiazi's Raft is getting a little powerful. On a day with good dice rolling, they can plow through an encounter five times stronger than recommended. And due to this, I have said that once they are done clearing all the Threat from the village of Oraskat, the difficulty of the campaign will be adjusted from "Adventurer" to "Warband" for hopefully some increased difficulty. This is the story of saving Oraskat for once and for all. A short story, but still a story.

Bugs, Mr. Rico! No, wait, wrong game... five Brigands and their Leader

The thing of it is, the residents of Oraskat can't figure out if they love the Raft, or hate them. It was all love and kisses and free beer, but then our fearless durulz go off and kill some slavers to prevent the village from being raided and suddenly everyone's mad at them. It's almost like the village was in on it with the bad guys, am I right? Anyway, the villagers were feeling pretty hostile to Our Heroes when they got back. Those fearless fowl did some tracking, and had a good lead on some Brigands operating in the area. Probably because the townsfolk were aiding and abetting the bad guys. But who knows? Oasasya got a good deal on a Quick warhammer, which was bought for Mataw. And then they went out looking for the Brigands. Unfortunately, the Brigands found them first, most likely tipped off by the fine folk back in Oraskat.

The Brigands had a plan for their deployment. Really.

The opening moves of the encounter yielded some amazing archery from the whole bow section, and then a little help from the Nameless Priest of Humakt ensured only one out of three Brigands an the left flank survived. Mataw and Pariwan surged forward to meet the enemy, and without much surprise the tall keet fell before the enemy and Mataw then dispatched two of them, including their Leader. The survivor on the left flank saw that only one of his compatriots was still standing, and decided that discretion was the better part of valor and ran away. Probably back to Oraskat.


Mataw is shown killing the Brigand Leader after he cut down Pariwan Keetslander


The end of the first turn's slaughter

One Brigand remained. He was within Mataw's charge range. And that was the end of him.

Bad guys go bye-bye; the end of the second turn.

So, after the dust had settled, it was time to check on Pariwan, his pink feathers crimson with his own blood. Again.He seemed somewhat injured, but as he had been feeling particularly lucky, he turned out to be just fine after all. Quackmore levelled up, with +1 to his Luck. A Balanced standard weapon was found amongst the Brigands and added tp the Raft's stash. The Outlaw Threat to Oraskat was NOT reduced, the die roll was "1;" but because the Raft had been successful in Tracking while still in the town, they were allowed to re-roll and scored a "5" thus reducing the Outlaw Threat by one and rendering Oraskat safe from ALL threats.At least for the time being, the ingrates. Because the Raft has eliminated all threats to the town, they gain +1 Story point and a Loot roll, which yielded 16 gold crowns. They are getting rich as well as experienced!

I thought my last game was fast at three turns, and now this one is just two turns. I can't wait to start dealing with increased danger when the Raft migrates to Berstavalb next turn.

Five Leagues From The Borderlands and the supplements are available here.

1 comment:

  1. Bewn really enjoying these. I look forward to reading even more. Keep em going!

    I run a wargaming group on FB, Miniature Mumblings, be good see you on there posting your reports up. Be easier for me to keep up with them at least. ;)

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